In real life the change of seasons, especially weather and daylight, affect animals. This is a natural cycle, which is simulated in the mod. Even though in many farms today animals are artifically inseminated, we have chosen to follow a natural cycle where animals give birth in spring and summer.
In the mod, sheep give birth to offspring in spring, while cows give birth in summer. Pigs are the exception which in gives birth both in spring and in autumn. Milk production varies through the year, being highest in spring and lowest in autumn. Sheep produce wool mostly in spring and some in summer, to imitate that shearing is done before the weather gets too warm. As a result of colder weather in winter, they need more straw as bedding in winter and autumn, than in summer. It is now only possible to fill the feeding throughs with feed lasting maximum 3 days.
If the animals run out of feed, your animals will suffer and die, except if you are playing on Easy difficulty.
The amount of food has also been changed so compared to vanilla the animals will consume more than what you might be used for. The productivities of animals are now average over time. It takes more time and effort to increase productivity than to reduce it.
The cost of keeping animals daily upkeep is with the Seasons mod thought to represent for instance veterinary costs. This means daily upkeep also varies through the year and is highest in the seasons when animals give birth. The solid and liquid manure production is also changed and is with the Seasons mod based on actual real life data for cows and pigs.
In the colder seasons, the animals stay more inside so manure is collected and stored for further use. In the warmer seasons the animals stay more outside, thus the reduced manure production then. Food amounts, daily upkeep, birthrate and production are kept constant per year and independent on what season length is used. As a consequence the values per day are dependent on season length. Realismus Modding Mods Blog Team.
Seasons 17 : Info Download Additional mods Manual. Animals In real life the change of seasons, especially weather and daylight, affect animals.This is a guest post written by Adam, also known as Zugs. He has helped us with the new animal system in Seasons 19 for Farming Simulator Adam has contacted countless sources, such as farmers, nutritionists, veterinarians and agri-governments, to gather the best data possible.
Together with him and his knowledge we created a system that we think is interesting, challenging and close enough to real life. In this post he will be explaining more about the animals, their breeds and their design. Note that all numbers in this post are prone to change for rebalancing. The new version of Seasons for FS19 brings a plethora of new features and a new way of looking at animals in the game.
From Cattle to Pigs and Horses to Chickens, every single species in the game has been worked from the ground up to operate more realistically, based on real life data and specially designed systems. This data have been gathered from industry professionals, studies and knowledgeable individuals alike and have allowed us to truly represent how animals should have been represented in the game in the first place.
In the base game, all we had was a base animal with the same stats and the only difference was the variations in color we got to choose from.
We thought this was very boring, bland and most importantly unrealistic. As some of you may notice, now each species has their own individual breeds that they are based off of. Each breed was chosen carefully based on a variety of factors that cemented their purpose in the game and made sure they were a perfect fit for our purposes. Some breeds within a species have a different use than others such as dairy versus beef with cattle.
By doing this, the player can now take their own route with animals and really pinpoint what they want to do. For cattle, tremendous work was done to simulate a variety of different systems such as realistic milk production, beef production, feed consumption etc based on breed, age, weight and health. Each breed we chose had to fit the category they were filling and introduce their unique natural characteristics into the game.
With Beef cattle what we wanted to do is try something a little different. So instead of buying breeding stock and breeding the cattle out to produce calves to be later sold as beef, we decided that we wanted to simulate a feeder operation. What a feeder operation is, is buying weaned calves at around lbs and feeding them until they are around 1,lbs to 1,lbs and then selling them.
The player can keep the cattle for longer, but selling at 1,lbs to 1, lbs will be the most cost efficient method due to the cattle having the best lean meat ratio over older and heavier animals which would have more fat content. With this method, no breeding is necessary and the way to profit is straight forward. For beef cattle we have three choices; Limousins, Salers and Brahman as seen above.
Limousins are known as the carcass breed and are have a natural efficiency in converting feed to meat. This means they can consume the same amount of feed than other animals of the same size but grow quicker. The Saler on the other hand is not quite as feed efficient as the Limousin but can be bought for cheap and is a great for starting beef farmers on a budget.
And finally the Brahman is a heat tolerant specific breed that grows fast and performs well on marginal feed. With Dairy cattle we really wanted to make things more realistic and add new aspects of owning dairy animals that were not possible before now. And we did just that. Cattle now are already artificially inseminated at purchase and will give birth at the end of gestation.Beitrag von juf. Zum Inhalt. Abmelden Registrieren. Seite 1 von 1. I'm just over a year into a Seasons game on Oakfield Farm, have 60 cows and can't give them straw.
I have had to sell and re-buy the Kuhn Primor straw blower times so far. After a few bales have gone through the blower it seems to stop registering the presence of a new bale so stops working. I have tried removing and replacing with a new bale with no luck, the only solution seems to be take it to the shop, sell it and buy a new one. It wouldn't be so bad if there was a MOD that allowed you to cut open the bale, like FS17, and then use a shovel to use it for bedding.
Is anyone else getting issues like this? Or have any ideas how to fix it? Nach oben. Super easy. I don't think I've used a bale shredder since FS Former real life farmer of lentils, mustard, and wheat on the Canadian prairies. Then scoop it up as needed or use conveyor. I'm not sure if its a problem with seasons, Oakfield or another mod as my log has give little information to that regard.
I suspect theres an issue with the blower it self in relation to season as I have noticed it sink into the ground and spazz out when disconected from the tractor, though I do also use manual attach so it could be a fault with that. The best fix I've found so far is to just reload the game as opposed to selling it and re-bying, but there have been some great suggestions as to an alternative.
It may also be worth checking, some thing I will do my self tomorrow, the other staw blowers and seeing if the same problem happens. Until now I've not seen it as much of a problem as I only do straw in the winter months and it only happens every three days. Reloading the game three time isnt too much of a hassle for me as I x through winter as it is. I think it also allows to reload implements. That way it would be like restarting the game?
If your blower works after a reboot, that is. I never use a blower on the maps I play. Just dump the bale and swoop-swish the trays fill. I used Kuhn on Ravenport and after i switched to Seasons it started to go mad. The problem seems with the Seasons bug that half-used straw bales will disappear after some time. So if one of the straw bales disappear in Kuhn, it will not eat the next one anymore.
Also this machine was quite annoying to load with square bales. So then i switched to Haybuster H, with this i can grind all my bales to straw, but it has one problem. It does not load directly into the animal pen.
Another switch ahead Started to use Mixing Wagon, just load straw bales inside, drive to pen and unload. Easy as! Can you do same in FS19? I have mostly used the feed mixer, as others have mentioned. At least for cows, you will have this in your garage to produce tmr anyways. If you want to do that two, remember to create a mod out of it or make a backups of the xml file as i did, as it might mess up MP games.Home Discussions Workshop Market Broadcasts.
Change language. Install Steam. Store Page. Farming Simulator 17 Store Page. Global Achievements. I recently just started using the seasons mod which fresh cut grass erodes very quick. It seems I spend more time cutting and harvesting grass to keep up with spring, summer and fall grass feeding than seems unrealistic in real farming scenarios.
I just don't understand why you have to feed grass to sheep and cows when they have it in the fields they graze in? Maybe I missing something but what happens if I don't feed them grass in the growing seasons? Do you have to feed them grass or does the simulator simulate the actual fact they have grass in the pens to eat already? I grew up on a farm in Oklahoma and I have never heard of farmers harvesting grass to feed livestock during growing months.
Yes I realize you have to feed hay to most livestock in the winter months and the fact you do this with sheep and cows in FS 17 makes sense. The author of this topic has marked a post as the answer to their question.
Click here to jump to that post. Originally posted by Mopic5 :. Showing 1 - 12 of 12 comments. Riverrat View Profile View Posts. You can just feed your sheep hay. Cows need both. For the cowsbeing you can't cut grass in the winter with seasons. I just fill the feeding trough on the last day of fall. It lasts most of the winter. There are mods you can get to store cut grass or bales.
Theres a mod you can get that lets you feed cows hay instead of grass. Because yeah doesn't make sense when they can just eat the grass in their yard.The animals system has received a complete overhaul with new complexities and more depth. The age, weight and gender of each animal you own is simulated and the animal types in vanilla has been replaced with real life breeds.
It has however, not been possible to change the visual appearance of the animals so they will still look the same irrespective of age, gender and weight.
But the visual model ingame corresponds to the correct breed. Each breed has its purpose. Some breeds are meant for meat production, while others are specific breeds for milk, wool and egg production. Horses are designed different than the other animals see below section.
Seasons 19 – Animals for FS 19
The productivity in the base game is again replaced with a health indicator. The health increases with time as all the needs of the animals are fulfilled. Note however that if not properly fed the decrease in health can occur quicker than the increase. The food throughs can in Seasons 19 only contain 48 hours game time of food, meaning it is best to check up on your animals every day. Food intake of each animal depends on their age and their weight. Weight gain also depends on their age and weight and on what they are fed.
To maximize weight gain the best feed has to be provided. The annual amount of feed needed in each animal pen is shown in the menu for the pen. This feed amount takes the growth of the animals into account, but assumes that the health of the animals stays constant. With increasing health the growth will also increase so keeping some reserves might be good. Cattle can produce either manure, or slurry liquid manurebut not both. What they produce depends on whether they have straw.
This aligns better with how real farms are run. Not using straw will cause a slight decrease in productivity, but slurry is much easier to handle and worth more to a farmer than manure. Care for the health of the animals has become of utter importance. Keeping them overnight in a trailer will kill the animals i. Hens lay eggs.The Spurs are 12-0 when they reach 100 points, while the Celtics are 16-2. The Spurs rank second in blocks per game (6.
Boston ranks first in steals allowed per game (6. The Spurs rank 17th in points off turnovers per game (16. San Antonio ranks 21st in points in the paint per game (41.
The Spurs rank fourth in rebounds allowed per game (41. Boston ranks fifth in assists allowed per game (20.FS19 Seasons Animals Only Challenge Ep 1
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The big man bows out after 243 games, two promotions, an England cap and two relegations. Irvine confirmed on Thursday that Ruddy will get his chance to play. What about a sentimental clean sheet. Steven Whittaker is another of the seven senior boys set to be released when their current contracts expire. Whittaker, like Ruddy, continued to train after the announcement and the Scot may be rewarded with a final day cameo. Mitchell Dijks may be making his last Norwich appearance, if the Canaries are unable to strike a deal with Ajax and the Dutch full-back for next season.
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Seasons 19: Animals
Falling back to using PostScribe. Check that the Ad Slot Position elements have been set up correctly, and that the Target Div IDs match. For several years Ed Hawkins made friends with India's illegal bookmakers - men who boast turnover of hundreds. For several years Ed Hawkins made friends with India's illegal bookmakers - men who boast turnover of hundreds of millions of dollars per cricket match - as well as the corruption officers of the International Cricket Council who are trying to shut them down.
It's a shady world and rumours abound. But then Hawkins receives a message that changes everything and he decides it is time to expose the truth behind match-fixing. Bookie Gambler Fixer Spy is a story featuring politicians, governing bodies, illegal bookmakers and powerless players - as well as corruption, intimidation and even suicide. It is a story that touches all cricket-playing nations around the world.
It is a story that every cricket fan must read. You might never again watch a cricket match without suspicion.Specialty stores also tend to provide better in-store experiences for their customers, with more knowledgeable staff, better prices, and more personalized service.
By offering all this, specialty stores prove their advantages over department stores and develop direct relationships with their customers.
We can expect more of these changes but in 2017, specialty stores will reign. Retailers will turn to apps, services, and third parties to fulfill the needs of modern shoppers. The number of retail-centric apps will increase, and we can expect merchants to leverage them to stay competitive. Aside from shopping across multiple channels (i. The company uses Like2Buy to make it easier for its Instagram followers to shop its feed.
Retail-centric apps and services are also common in the fulfillment space. Take Apple, for example. The company has teamed up with logistics company Postmates to offer same-day delivery to its customers.
Instead, they can just wait for an expert from Enjoy to hand-deliver their new phones and get them set up. Ryan Baker, Co-Founder and CEO, Timely.
While this creates opportunities to succeed, it also strains your most valuable resource: time. One of the greatest resources that any business owner and especially those in retail can hope to tame is time. Taking control over your schedule, your admin, and ultimately the successful operation of your business means equipping yourself with the necessary tools to handle the job so you can get back to dealing with what is most important: your customer.
Not all tools are created equal, nor do they all play nicely together. Moving into 2017, it will be more important than ever to have tech solutions that work well together. Ensuring your business is perfectly synced means choosing apps that both make your life easier and integrate seamlessly to maximize their overall benefits. Your point of difference as a retailer is the experience you offer to your customers, so every tool you implement should be with them in mind.
Retail and technology will become even more inseparable. As part of the effort to provide consumers with better experiences, retailers will incorporate technology even further into their businesses.
In 2017, evolving technology in the retail industry will be instrumental in enticing customers into physical stores and in creating seamless omnichannel shopping experiences. Artificial intelligence, augmented and virtual reality, and the Internet of Things will stake firm claims in retail as tools that brick and mortar and online retailers alike can use to further elevate and personalize each step of the process.
Augmented reality that allows consumers to virtually experience products as they might use them in their own lives, smart dressing rooms in fashion stores, and glass touchscreens as interactive components of storefronts. Many small and medium businesses will adopt retail technologies as well.
Expect to see SMBs roll out loyalty apps, customer displays, and other solutions that take the shopping experience to a new level. Now an SMB retailer can have its own mobile ordering app and its own internal employee management app, launched within days. This has also led to the increased integration of direct customer interaction via customer displays, menu boards, loyalty applications, and many other ways that really make the consumer feel much more a part of the process.
Seamless omnichannel strategies will once and for all become absolutely essential, and retail will propel itself into the future through implementation of experience-enhancing technology such as artificial intelligence and augmented reality. Retailers who promote product quality, transparency, and sustainability will flourish.
Free whitepaper: Prepare for the future of shopping. Download free whitepaper 1 1. The best way to accommodate this. And as a result, retailers will have to find ways to meet that demand. Some examples of what we can expect.
Recap: Here are the trends to watch out for in 2017. Is your retail business ready for the future. May 2017 Saturday May 6th, 2017 DacxPremium Betting Predictions Read more Friday April 28th, 2017 DacxPremium Betting Predictions Read more Thursday April 27th, 2017 DacxPremium Betting Predictions Read more Wednesday April 26th, 2017 DacxPremium Betting Predictions Read more Tuesday April 25th, 2017 DacxPremium Betting Predictions Read more Tuesday April 25th, 2017 DacxPremium Betting Predictions Read more Sunday April 23rd, 2017 DacxPremium Betting Predictions Read more Saturday April 22nd, 2017 DacxPremium Betting Predictions Read more Thursday April 20th, 2017 DacxPremium Betting Predictions Read more Wednesday April 19th, 2017 DacxPremium Betting Predictions Read moreOlder posts Home Getting Started Premium Betting Predictions Betting Blog Language: account.
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